Test Drive Unlimited (PC)
Introduction
Test Drive
While the vast majority of the young gamers only know about the Need for Speed series, those of us old enough remember that Test Drive was the real big daddy. Starting in 1987 on DOS, as well as the Atari ST and Commodore 64, Test Drive was the first game to offer exotic sports cars and police chases all in one lovely package. Obviously, the saga didn’t finish there and another thirteen different Test Drive games were released over the years, cumulating into the latest sequel, Test Drive Unlimited. Although it was originally released on the Xbox 360 in September 2006 (and reviewed here by Gaming Heaven), Atari has now ported this critically acclaimed game onto the PC, PS2 and even PSP.
Engine
Seeing as Atari’s M.O.O.R. was originally an Xbox 360 title, I was expecting the game’s minimum requirements to be quite demanding, even for decent rigs and naturally, this was the case:
Seeing as Atari’s M.O.O.R. was originally an Xbox 360 title, I was expecting the game’s minimum requirements to be quite demanding, even for decent rigs and naturally, this was the case:
• Windows 2000 / XP / Vista
• Intel P4 2.4Ghz or AMD Athlon 2800+
• ATI Radeon 9800 256MB or Nvidia 6600 GT 256 MB
• DirectX 9.0 compatible Sound Card
• 512 MB RAM
• 8 GB HDD space
• Intel P4 2.4Ghz or AMD Athlon 2800+
• ATI Radeon 9800 256MB or Nvidia 6600 GT 256 MB
• DirectX 9.0 compatible Sound Card
• 512 MB RAM
• 8 GB HDD space
Test Drive Unlimited needs a lot of horsepower to run and I can blame it all on the fact that you simply can’t customize the game’s settings to suit your setup. Even the worst of console ports allow some form of in-depth graphical tweaking but Eden Games’ racer is the exception to the rule, given that you can only choose in between high, medium and low (and there isn’t much difference in between all three modes). This is most certainly because Atari didn’t invest enough time into adapting Test Drive Unlimited for the PC, resulting in a title that looks and feels way too much like a console game, particularly when navigating through the menus.
In addition, I didn’t find the 3D engine all that impressive because anyone who wants to enable High Dynamic Range will firstly, if using the majority of NVIDIA cards, have to sacrifice Anti-Aliasing and most probably, drop a resolution because of the performance hit. Under typical settings, my XFX 7900 GT ran the game perfectly at 1280x960 with 4xAA, averaging at about 50 frames per second but with HDR enabled, I had to drop down to 1024x768 and I still couldn’t get a playable 30 frames per second. And yes, I do know that a performance drop is to be expected but passing from enjoyable to unplayable, even with a lower resolution seems like shoddy coding to me.
Tropical Paradise
But for those few lucky people who don’t have any problems (after browsing the official forums, that number seems quite low at the moment), Test Drive Unlimited is an amazing game graphically, given that the entire island of Oahu is seamless, with no loading times to ever ruin your immersion, even when driving from one end to the other (which can easily end up taking about half an hour, even at full speed in a Ferrari Enzo). To be honest, I’ve lost hours just driving through the superb scenery in my virtual supercars, enjoying the wonderful immersion that this game creates in spades.
Aural Heaven
But for those of you who need music, the game offers several different radio stations to listen to while you cruise along, some of which are pretty catchy but alas, end up repeating themselves way too often. However, Eden Games anticipated this and as a result, you can create six extra radio stations with your own songs, which is always a welcome feature that more developers need to do.
Driving Ecstasy
Unfortunately, a couple of things might ruin your time on paradise island, mostly in the form of major bugs that crash the game or even worse, corrupt your saved game files. This can really be annoying, especially when you’re about to win a one hour race or were transporting a model from one side of the island to the other. The problem is that Atari seems to have rushed Test Drive Unlimited onto the PC platform without having even tested for bugs, which is disappointing to say the least. In addition, it must be said that after the first few hours, the more casual gamers will find the game a bit repetitive.
Conclusion
Gameplay | 16/20 | Neither a simulation nor an arcade racer, Test Drive tries to find a good medium that some will love and others will find slightly disappointing. On the plus side, M.O.O.R. rule! |
Graphics | 15/20 | Still a very pretty game, even six months after its initial release. A pity then that the 3D engine is so fragile and ends up ruining both the graphics and stability of the game. |
Sound | 16/20 | Engine noises are decent, as well as the rest of the sound effects. The music, while enjoyable ends up repeating a bit too often but thanks to the ability to create your own playlists, nothing too worrying. |
Value | 17/20 | If you consider yourself a true petrolhead, then this is one game you’ll never let go of. Considering the fact that one can create clubs with other players and roam Oahu with them and reason enough to play it over and over again. |
Preference | 18/20 | Thanks to the amazing immersion the Test Drive Unlimited offers, I’ve already lost over eighty hours of my life playing it, and I don’t think I’m about to stop now. Once you start, you won’t be able to let go. |
Overall | 82/100 | Even though the game has its faults, the port from Xbox 360 to PC hasn’t ruined any of the magic the game originally had. While I definitely can’t recommend someone who already owns it on Xbox 360 to buy it again for their computer, those of you who’ve never yet tried it and love cars, take it for a spin! |
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